©2025
Projects





About
Hi! I’m Toby, a 2D and 3D game art student based in Nova Scotia, Canada.
I have a passion for storytelling, art, and crafting immersive experiences. I’m currently studying to develop my skills as an artist, leader, and game developer.
When I’m not designing or brainstorming ideas, I enjoy exploring creative projects, learning new skills, or just simply playing a game. I’m always looking for ways to grow both professionally and personally every day.
Feel free to check out my work and reach out if you’d like to collaborate or chat!

Software I use











Resume
Contact

Blender Render
Unity Render
This was the final project from my first year Game Engine class. It is a model of a 81-740/741 train that I had to re-create from an assigned reference image. The goal of the assignment was to create a looping environment within Unity. I made the model within Blender and textured it in Substance Painter.

Blender Viewport w/ No Textures

Reference Image

Wireframe

Unity Render
Live Demo
For this project the goal was to create a fully functional and polished Title Screen within Unity. All of the 3D assets were made by myself in Blender, and they were textured in Substance Painter. I originally wanted to implement this into my other project, "Cybercitic", but we ran out of time.

Concept Art

Tower Model in Substance Painter

Unity Viewport
Full Playthrough
This was a project that I worked on with a programmer from our sister course. Together we created an upgrade game over the course of 11 weeks using a biweekly sprint-based workflow. I created all of the 2D and 3D assets visible in the game, and also helped with sound design.


Early Progress Shots


Backgrounds

Player Sprites & Placeholders

Still Render

Walk Cycle
For this project, my main goal was to learn Blockbench and fully design, model, rig, and animate a character. I went with something slightly higher poly than the average Blockbench model
but I am happy with how it turned out. I also used this character in Cybercitic, though not in 3D.

Concept Art

Progress Shot

Character in Blockbench Viewport
Collection of game jams I have worked on.
I worked with two of my classmates and two people we met virtually for this game jam. I made the player character, main level layout, and UI elements.



I was initially in a team with two students from the Game Programming course in this game jam, but we all got too busy with finals and had to drop out. Despite that, I made some stuff that I was proud of while we were still in it.